Our Story

About End Game Score

Hi, I'm Jen—the creator behind End Game Score. Here's a little about how it all began.

Before End Game Score, I was a designer and illustrator who traded sketchbooks for code.

After beginning my career in design and illustration, I eventually found my way into software engineering—a world I love, but one spent largely behind a screen. Then, friends introduced me to modern board gaming. Concordia was my first step into heavier games, and I quickly fell in love with everything that came with them: the storytelling, the strategy, the artwork, and the way no two games ever seemed to unfold quite the same way.

But more than anything, I loved how tangible it all was.

In a world where so much of our time is digital, board games gave me something visual and tactile. A reason to gather around a table, challenge my mind, and stay connected with friends. What started with one game grew into a regular weekend tradition and a shared collection of more games than we'd probably like to admit.

The deeper I fell into the hobby, the more I wanted each game night to feel like an experience. I began imagining components with more depth, more character, and more presence on the table—pieces that didn't change the games I loved, but brought their worlds to life.

And somewhere along the way, my worlds collided.

End Game Score brings together my background in design, my love of creating, and my obsession with board games. Every collection is thoughtfully designed to complement the game that inspired it, guided by one simple question:

Does it feel like it belonged in the box from the very beginning?

Because End Game Score isn't here to change the games you love.

It's here to bring them to life.

Ready to elevate your next game night?

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